Chanel - Take Your Chance
Conform • Compositing • Color Grading • Clean-up • Tracking • Rotoscoping • Matte Painting • HDRI • 2D VFX • 3D VFX
Description
Jean-Pierre Jeunet directed his second commercial for Chanel, this time for Chance perfume. Fifteen years after his Chanel No. 5 commercial (Night Train) with Audrey Tautou, he dove into a fully dreamlike universe: a 3D-recreated funfair populated with neons, direct and indirect lighting, particles, liquids, and animated objects. Four young models from Italy, Georgia, Poland, and California navigate this rich and complex setting.
For my part, it was the first time working with Jean-Pierre Jeunet. Within a 12-artist VFX/3D team, my role as a Flame Artist was to contribute to compositing, green screen model integration, and visual cohesion between live-action shots and 3D elements.
I also participated in pastel color grading, beauty work, clean-up, and 2D/3D FX to create a harmonious atmosphere faithful to the director's dreamlike vision.
Role
VFX Artist & Compositor
Toolkit
- Flame
- After Effects
- Photoshop
Duration
6 months
Production
Tapioca
Challenges & Solutions
Green Screen Integration & Complex 3D Sets
The main challenge was merging green-screen-filmed models with a dense 3D universe comprising neons, direct and indirect lighting, particles, liquids, and animated objects while maintaining realistic and cohesive rendering.
To tackle this challenge, I performed highly precise multi-layer 3D compositing, recreated HDRI to harmonize global lighting, and made careful relight passes and color adjustments to naturally integrate all elements. The custom-designed 3D provided by my colleagues gave me all necessary assets for precision and efficiency.
Compositing & Color Grading
The challenge was adapting raw footage to a soft, retro atmosphere evoking the 90s in Jean-Pierre Jeunet's signature style while maintaining cross-shot consistency.
I handled part of the color grading implementation after validation from my Post-Producer, Art Director, and Jean-Pierre Jeunet, adjusting contrasts and pastel tones to create a harmonious atmosphere. In parallel, we collaborated between VFX Artists and Art Director to unify shots and strengthen the project's overall visual identity.
Premium Beauty & Clean-up
Models needed enhancement and images cleaned of technical elements meant to be invisible on screen while maintaining natural, high-end rendering.
I performed skin retouching and added a tooth to one model. Additionally, I handled much of the frame-by-frame rotoscoping to work separately and integrate models and objects more realistically into final shots. With the team, we optimized the Flame/Nuke pipeline for sharp, premium rendering ready for final output before grading.
FX Creation & Integration
The challenge consisted of integrating fireworks and animated 3D objects into a stylized, dreamlike universe without breaking the scene's atmosphere.
I created certain 2D FX like matte paintings for backgrounds, HDRI for 3D renders and repositioned them in final visuals, fireworks, and recreation of tracked 3D objects reapplied to certain shots (teeth, perfume caps). Each layer was refined with the team to ensure immersive and cohesive rendering.